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100 Tips for World Domination (from unknown)
World domination is everyone's dream. It's not a bad job really. It pays well, there are all sorts of perks and you can set your own hours. However, every Evil Villain I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time. Therefore, I follow these guidelines while conquering the world:
  1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
  2. My ventilation ducts will be too small to crawl through.
  3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
  4. Shooting is not too good for my enemies.
  5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
  6. I will not gloat over my enemies' predicament before killing them.
  7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
  8. After I kidnap the hot girlfriend of the hero, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
  9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labeled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labeled as such.
  10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
  11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
  12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
  13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
  14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
  15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
  16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
  17. When I employ people as advisors, I will occasionally listen to their advice.
  18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
  19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
  20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
  21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
  22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
  23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
  24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
  25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
  26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bed chamber.
  27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
  28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
  29. I will dress in bright and cheery colors, and so throw my enemies into confusion.
  30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
  31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
  32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
  33. I will never employ the use of a major weapon that takes time to charge up before firing and utterly destroying the rebel base. Instead I will use weapons that can do the same thing with a single push of a button.
  34. I will not turn into a snake. It never helps.
  35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
  36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
  37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
  38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
  39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
  40. I will be neither chivalrous nor sporting. If I have an unstoppable super-weapon, I will use it as early and as often as possible instead of keeping it in reserve.
  41. Once my power is secure, I will destroy all those pesky time-travel devices.
  42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
  43. I will maintain a healthy amount of skepticism when I capture the hot rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let him in on my plans.
  44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
  45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
  46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and shoot the advisor.
  47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
  48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
  49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
  50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
  51. If one of my dungeon guards begins expressing concern over the conditions in the hot friend of the hero's cell, I will immediately transfer him to a less people-oriented position.
  52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
  53. If the hot friends of the hero that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
  54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
  55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
  56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
  57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
  58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
  59. I will never build a sentient computer smarter than I am.
  60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
  61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
  62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
  63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
  64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
  65. If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
  66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
  67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
  68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
  69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
  70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
  71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
  72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable super-weapon on them.
  73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
  74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
  75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
  76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
  77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
  78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
  79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
  80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
  81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
  82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
  83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
  84. I will not have captives of one sex guarded by members of the opposite sex.
  85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
  86. I will make sure that my doomsday device is up to code and properly grounded.
  87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
  88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
  89. After I captures the hero's super-weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
  90. I will not design my Main Control Room so that every workstation is facing away from the door.
  91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
  92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say that his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
  93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
  94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
  95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cell-mate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
  96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
  97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled.
  98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
  99. Any data file of crucial importance will be padded to 1.45Mb in size.
  100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.


50 Fun Things to Do in an Elevator (from unknown)
  1. Make race car noises when anyone gets on or off.
  2. Blow your nose and offer to show the contents of your kleenex to other passengers.
  3. Grimace painfully while smacking your forehead and muttering: "Shut up, dammit, all of you just shut UP!"
  4. Whistle the first seven notes of "It's a Small World" incessantly.
  5. Sell Girl Scout cookies.
  6. On a long ride, sway side to side at the natural frequency of the elevator.
  7. Shave.
  8. Crack open your briefcase or purse, and while peering inside ask: "Got enough air in there?"
  9. Offer name tags to everyone getting on the elevator. Wear yours upside-down.
  10. Stand silent and motionless in the corner, facing the wall, without getting off.
  11. When arriving at your floor, grunt and strain to yank the doors open, then act embarrassed when they open by themselves.
  12. Lean over to another passenger and whisper: "Noogie patrol coming!"
  13. Greet everyone getting on the elevator with a warm handshake and ask them to call you Admiral.
  14. One word: Flatulence!
  15. On the highest floor, hold the door open and demand that it stay open until you hear the penny you dropped down the shaft go "plink" at the bottom.
  16. Do Tai Chi exercises.
  17. Stare, grinning, at another passenger for a while, and then announce: "I've got new socks on!"
  18. When at least 8 people have boarded, moan from the back: "Oh, not now, damn motion sickness!"
  19. Give religious tracts to each passenger.
  20. Meow occasionally.
  21. Bet the other passengers you can fit a quarter in your nose.
  22. Frown and mutter "gotta go, gotta go" then sigh and say "oops!"
  23. Show other passengers a wound and ask if it looks infected.
  24. Sing "Mary had a little lamb" while continually pushing buttons.
  25. Holler "Chutes away!" whenever the elevator descends.
  26. Walk on with a cooler that says "human head" on the side.
  27. Stare at another passenger for a while, then announce "You're one of THEM!" and move to the far corner of the elevator.
  28. Burp, and then say "mmmm...tasty!"
  29. Leave a box between the doors.
  30. Ask each passenger getting on if you can push the button for them.
  31. Wear a puppet on your hand and talk to other passengers "through" it.
  32. Start a sing-along.
  33. When the elevator is silent, look around and ask "is that your beeper?"
  34. Play the harmonica.
  35. Shadow box.
  36. Say "Ding!" at each floor.
  37. Lean against the button panel.
  38. Say "I wonder what all these do" and push the red buttons.
  39. Listen to the elevator walls with a stethoscope.
  40. Draw a little square on the floor with chalk and announce to the other passengers that this is your "personal space."
  41. Bring a chair along.
  42. Take a bite of a sandwich and ask another passenger: "Wanna see wha in muh mouf?"
  43. Blow spit bubbles.
  44. Pull your gum out of your mouth in long strings.
  45. Announce in a demonic voice: "I must find a more suitable host body."
  46. Carry a blanket and clutch it protectively.
  47. Make explosion noises when anyone presses a button.
  48. Wear "X-Ray Specs" and leer suggestively at other passengers.
  49. Stare at your thumb and say "I think it's getting larger."
  50. If anyone brushes against you, recoil and holler "Bad touch!"


30 Ways to Annoy Your Friends (from unknown)
  1. Sing the Batman theme incessantly.
  2. Say "Wouldnt you like to know?" everytime someone asks you a question.
  3. Specify that your drive-through order is "to go."
  4. Learn Morse code, and have conversations with friends in public consisting entirely of "Beeeep Bip Bip Beeeep Bip..."
  5. If you have a glass eye, tap on it occasionally with your pen while talking to others.
  6. Amuse yourself for endless hours by hooking a camcorder to your TV and then pointing it at the screen.
  7. Speak only in a "robot" voice.
  8. Push all the flat Lego pieces together tightly.
  9. Start each meal by conspicuously licking all your food, and announce that this is so no one will "swipe your grub".
  10. Leave the copy machine set to reduce 200%, extra dark, 17 inch paper, 99 copies.
  11. Stomp on little plastic ketchup packets.
  12. Sniffle incessantly.
  13. Leave your turn signal on for fifty miles.
  14. Name your dog "Dog."
  15. Insist on keeping your car windshield wipers running in all weather conditions to "keep them tuned up."
  16. Reply to everything someone says with "that's what YOU think."
  17. Holler random numbers while someone is counting.
  18. Declare your apartment an independent nation, and sue your neighbors upstairs for "violating your airspace."
  19. Forget the punchline to a long joke, but assure the listener it was a "real hoot."
  20. Follow a few paces behind someone, spraying everything they touch with a can of Lysol.
  21. Practice making fax and modem noises.
  22. Highlight irrelevant information in scientific papers and copy them to your boss.
  23. Make beeping noises when a large person backs up.
  24. Invent nonsense computer jargon in conversations, and see if people play along to avoid the appearance of ignorance.
  25. Erect an elaborate network of ropes in your backyard, and tell the neighbors you are a "spider person."
  26. Finish all your sentences with the words "in accordance with prophecy."
  27. Wear a special hip holster for your remote control.
  28. Do not add any inflection to the end of your sentences, producing awkward silences with the impression that you'll be saying more any moment.
  29. Signal that a conversation is over by clamping your hands over your ears.
  30. Disassemble your pen and "accidently" flip the ink cartridge across the room.


99 Ways to Order a Pizza (from aceofjokerz)
  1. If using a touch-tone, press random numbers while ordering. Ask the person taking the order to stop doing that.
  2. Make up a charge-card name. Ask if they accept it.
  3. Use CB lingo where applicable.
  4. Order a Big Mac Extra Value Meal.
  5. Terminate the call with, "Remember, we never had this conversation."
  6. Tell the order taker a rival pizza place is on the other line and you're going with the lowest bidder.
  7. Give them your address, exclaim, "Oh, just surprise me!" and hang up
  8. Answer their questions with questions.
  9. Use these bonus words in the conversation: ROBUST, FREE-SPIRITED, COST-EFFICIENT, UKRAINIAN, and PUCE.
  10. Tell them to put the crust on top this time.
  11. Sing the order to the tune of your favorite song from Metallica's Master of Puppets CD.
  12. Do not name the toppings you want. Rather, spell them out.
  13. Put an extra edge in your voice when you say "crazy bread."
  14. Stutter on the letter "p."
  15. Ask for a deal available somewhere else. (e.g., If phoning Domino's, ask for a Cheeser! Cheeser!)
  16. Ask what the order taker is wearing.
  17. Crack your knuckles into the receiver.
  18. Say hello, act stunned for five seconds, then behave as if they called you.
  19. Rattle off your order with a determined air. If they ask if you would like drinks with that, panic and become disoriented.
  20. Tell the order taker you're depressed. Get him/her to cheer you up.
  21. Make a list of exotic cuisines. Order them as toppings.
  22. Change your accent every three seconds.
  23. Order 52 pepperoni slices prepared in a fractal pattern as follows from an equation you are about to dictate. Ask if they need paper.
  24. Act like you know the order taker from somewhere. Say, "Bed-Wetters' Camp, right?"
  25. Start your order with "I'd like. . .". A little later, slap yourself and say, "No, I don't."
  26. If they repeat the order to make sure they have it right, say, "Okay, that'll be $10.99; please pull up to the first window."
  27. Rent a pizza.
  28. Order while using an electric knife sharpener.
  29. Ask if you get to keep the pizza box. When they say yes, heave a sigh of relief.
  30. Put the accent on the last syllable of "pepperoni." Use the long "i" sound.
  31. Have your pizza "shaken, not stirred."
  32. Say, "Are you sure this is Pizza Place? When they say yes, say, "Well, so is this! You've got some explaining to do!" When they finally offer proof that it is, in fact, Pizza Place, start to cry and ask, "Do you know what it's like to be lied to?"
  33. Move the mouthpiece farther and farther from your lips as you speak. When the call ends, jerk the mouthpiece back into place and scream GOODBYE at the top of your lungs.
  34. Tell them to double-check to make sure your pizza is, in fact, dead.
  35. Imitate the order taker's voice.
  36. Eliminate verbs from your speech.
  37. When they say, "What would you like?"--say, "Huh? Oh, you mean now."
  38. Play a sitar in the background.
  39. Say it's your anniversary and you'd appreciate if the deliverer hid behind some furniture waiting for your spouse to arrive so you can surprise him/her.
  40. Amuse the order taker with little-known facts about country music.
  41. Ask to see a menu.
  42. Quote Carl Sandberg.
  43. Say you'll be able to pay for this when the movie people call back.
  44. Ask if they have any idea what is at stake with this pizza.
  45. Ask what topping goes best with well-aged Chardonnay.
  46. Belch directly into the mouthpiece; then tell your dog it should be ashamed.
  47. Order a slice, not a whole pizza.
  48. Shout, "I'm through with (wo)men! Send me a dozen of your best, Gaston!"
  49. Doze off in the middle of the order, catch yourself, and say, "Where was I? Who are you?"
  50. Psychoanalyze the order taker.
  51. Ask what their phone number is. Hang up, call them, and ask again.
  52. Order two toppings, then say, "No, they'll start fighting."
  53. Learn to properly pronounce the ingredients of a Twinkie. Ask that these be included in the pizza.
  54. Call to complain about service. Later, call to say you were drunk and didn't mean it.
  55. Tell the order taker to tell the manager to tell his supervisor he' fired.
  56. Report a petty theft to the order taker.
  57. Use expletives like "Great Caesar's Ghost" and "Joseph and Mary in Tinsel Town."
  58. Ask for the guy who took your order last time.
  59. If he/she suggests anything, adamantly declare, "I shall not be swayed by your sweet words."
  60. Wonder aloud if you should trim those nose hairs.
  61. Try to talk while drinking something.
  62. Start the conversation with "My Call to Pizza Place, Take 1, and. . . action!"
  63. Ask if the pizza is organically grown.
  64. Ask about pizza maintenance and repair.
  65. Be vague in your order.
  66. When they repeat your order, say, "Again, with a little more OOMPH this time."
  67. If using a touch-tone press 9-1-1 every 5 seconds throughout the order.
  68. After ordering, say, "I wonder what THIS button on the phone does." Simulate a cutoff.
  69. Start the conversation by reciting today's date and saying, "This may be my last entry."
  70. State your order and say that's as far as this relationship is going to get.
  71. Ask if they're familiar with the term "spanking a pizza." Make up a description to go with the term. Ask that this be done to your pizza.
  72. Say, "Kssssssssssssssht" rather loudly into the phone. Ask if they felt that.
  73. Detect the order taker's psychic aura. Use it to your advantage.
  74. When listing toppings you want on your pizza, include another pizza.
  75. Learn to play a blues riff on the harmonica. Stop talking at regular intervals to play it.
  76. Ask if they would like to sample your pizza. Suggest an even trade.
  77. Perfect a celebrity's voice. Stress that you won't take any crap from some two-bit can't-hack-it pimple-faced gofer.
  78. Put them on hold.
  79. Teach the order taker a secret code. Use the code on all subsequent orders.
  80. Mumble, "There's a bomb under your seat." When asked to repeat that, say, "I said, 'sauce smothered with meat'."
  81. Make the first topping you order mushrooms. Make the last thing you say, "No mushrooms, please." Hang up before they have a chance to respond.
  82. When the order is repeated, change it slightly. When it is repeated again, change it again. On the third time, say, "You just don't get it, do you?"
  83. When you'ge given the price, say, "Ooooooo, that sounds complicated. I hate math."
  84. Haggle.
  85. Order a one-inch pizza.
  86. Order term life insurance.
  87. When they say, "Will that be all?"--snicker and say, "We'll find out, won't we?"
  88. Order with a Speak-n-Spell where applicable.
  89. Ask how many dolphins were killed to make that pizza.
  90. While on the phone, fake entering puberty. Fluctuate pitch often; act embarrassed.
  91. Engage in some serious swapping.
  92. Dance all around the word "pizza." Avoid saying it at all costs. If (s)he says it, say, "Please don't mention that word."
  93. Have a movie with a good car chase scene playing loudly in the background. Yell "OW!" when a bullet is fired.
  94. If (s)he suggests a side order, ask why (s)he is punishing you.
  95. Ask if the pizza has had its shots.
  96. Order a steamed pizza.
  97. Get taker's name. Later, call exactly on the hour to say, "This is your time of day wake-up call, So-and-so." Hang up.
  98. Offer to pay for the pizza with a public flogging.
  99. If any of the above practices are rejected by the order taker, say, in your best pouty voice, "Last guy let me do it."


Top 10 Questions a Telemarketer Shouldn't Ask:
  1. "Are you going to hang up on me?"
  2. "What is the meaning of life?"
  3. "Have I called you already?"
  4. "If roses are red, then why are violets blue? Logically, shouldn't violets be purple?"
  5. "If the earth ended tomorrow, would you regret not buying a vacuum cleaner?"
  6. "How much would you pay for a blender if my life was on the line?"
  7. "How much beer do you have in the house?"
  8. "Is your refrigerator work- I mean, running?"
  9. "Who is this?"
  10. "Hi, I'm horny. Are there any teenage girls in the house?"




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