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<title>Mirkonia 2.0</title>
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<description>Mirkon's personal space on the web</description>
<lastBuildDate>Tue, 03 Jul 2007 15:14:01 GMT</lastBuildDate>
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<item>
	<title>July 3rd, 2007</title>
	<link>http://mirkon.sneezepower.com/home.cgi?070703</link>
	<guid isPermaLink="false">Mirkonia 2.0 1183475641</guid>
	<pubDate>Tue, 03 Jul 2007 15:14:01 GMT</pubDate>
	<description>&lt;b&gt;Behind the Mask&lt;/b&gt;&lt;br&gt;Is it a horror movie, or a documentary about a horror movie?  Or a horror movie about a documentary of a horror movie?  It is none of these.  It is simply awesome.  A really unique film that amuses and entertains.&lt;br&gt;&lt;br&gt;&lt;b&gt;Grandma's Boy&lt;/b&gt;&lt;br&gt;The story of a video game tester tossed out of his apartment and into a spare room in his grandmother's house.  Perhaps a little excessive in its drug usage, but one of the most hilarious movies in this universe, and perhaps others.  A true and insightful look into the world of video game development!  (close, anyway)&lt;br&gt;&lt;br&gt;&lt;b&gt;Live Free or Die Hard&lt;/b&gt;&lt;br&gt;I enjoyed watching it, but in retrospect it's not nearly as good as the first (or the third, for that matter, although it is still better than the second).  Having the movie set over several &lt;i&gt;states&lt;/i&gt; eliminates a lot of the claustrophobic drama of the action genre, and while Justin Long acted very well, he took valuable screen time away from The Bruce.  Nonetheless McClane's ability to survive nearly anything persists.  True story: Kevin Smith played the character of Kevin Smith.&lt;br&gt;&lt;br&gt;&lt;b&gt;Transformers&lt;/b&gt;&lt;br&gt;Michael Bay's best movie yet.  Still not as good as a real good movie.  I went in expecting the transforming sound effect, and it delivered.  &lt;i&gt;Starscream!!&lt;/i&gt;&lt;br&gt;</description>
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<item>
	<title>May 21st, 2007</title>
	<link>http://mirkon.sneezepower.com/home.cgi?070521</link>
	<guid isPermaLink="false">Mirkonia 2.0 1179802522</guid>
	<pubDate>Tue, 22 May 2007 02:55:22 GMT</pubDate>
	<description>Hello, world.&lt;br&gt;&lt;br&gt;After three weeks of dicking around, doing nothing, sitting on their asses, pretending they were going to help me, lying to my face, and generally being asshats, Verizon finally decided to come flip the switch that activates our DSL line today.  And then it only took an hour and a half of wrestling with the retarded modem they sent us to get a working network connection.  Praise be to Gunpei.&lt;br&gt;&lt;br&gt;While I was disconnected from the inter-tubes, I took the opportunity to watch a bunch of movies I had been saving up.  Here are my accounts of the ones I can remember:&lt;br&gt;&lt;br&gt;&lt;b&gt;300&lt;/b&gt;&lt;br&gt;A very, very cool action movie.  Calling it "revolutionary" may be a bit of an exaggeration, but it &lt;i&gt;is&lt;/i&gt; quite fun seeing Sparta's elite soldiers mop the floor with their hapless challengers.&lt;br&gt;&lt;br&gt;&lt;b&gt;Anger Management&lt;/b&gt;&lt;br&gt;A great vehicle for Jack Nicholson and Adam Sandler's strongest points, those being psychotic sociopathy and rageaholism, respectively.  They're very good individually, but due to each's alpha-male nature they don't play off one another very well.  Plot is largely inconsequential.&lt;br&gt;&lt;br&gt;&lt;b&gt;Big Nothing&lt;/b&gt;&lt;br&gt;Very good acting from David Schwimmer as well as from the rest of the cast (who I've never heard of).  The plot was pretty good, too.  Unfortunately the direction really ruins this movie, as the scene cuts are all somewhere between jarring and confusing.  If it was based on a book, I bet the book is pretty good.&lt;br&gt;&lt;br&gt;&lt;b&gt;Bobby&lt;/b&gt;&lt;br&gt;A lot of good talent and filmmaking, but the (numerous) parallel stories didn't really come together until the final few minutes.&lt;br&gt;&lt;br&gt;&lt;b&gt;Borat&lt;/b&gt;&lt;br&gt;Very funny.  Not planning on ever watching it again.&lt;br&gt;&lt;br&gt;&lt;b&gt;Children of Men&lt;/b&gt;&lt;br&gt;Interesting sci-fi premise.  I was into the story, too, until the part where they forgot to film the ending.&lt;br&gt;&lt;br&gt;&lt;b&gt;Deja Vu&lt;/b&gt;&lt;br&gt;Denzel Washington delivers a good performance as usual.  Unfortunately this is one of those movies where Jerry Bruckheimer has to invent his own laws of physics to make the plot work, and that doesn't work for me.  See &lt;i&gt;Pirates&lt;/i&gt; for related commentary below.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Departed&lt;/b&gt;&lt;br&gt;If the Boston accent needed a representative movie, this would have to be it.  It's not too deep, and not too complicated, but does a great job of showing gangsters at work.  Again, Jack Nicholson gets to show his sociopathic side, and it meshes well with the overall motif of the film.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Girl Next Door&lt;/b&gt;&lt;br&gt;Elisha Cuthbert is hot.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Godfather&lt;/b&gt;&lt;br&gt;I finally got to sit down and watch one of the most lauded films of all time.  In the end, I find it difficult to describe, because it is such a fundamental film that most modern critique is &lt;i&gt;based&lt;/i&gt; on it.  I felt like Michael's character early in the film was a little blurry, but otherwise there is nothing wrong with this movie.  It's just fantastic.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Godfather part II&lt;/b&gt;&lt;br&gt;How can you make another &lt;i&gt;Godfather&lt;/i&gt;?  Flesh out the backstory of Vito Corleone as he becomes the Godfather, while contrasting it with the development of Michael Corleone into the seat of strength himself.  Also, Robert DeNiro.  I don't know if I would say it's better than the first, but I would place them at roughly equitable quality.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Godfather part III&lt;/b&gt;&lt;br&gt;They should have stopped at 2.  Part 3 isn't a "bad" movie, really, but it doesn't come close to the standards set by the previous ones.  Al Pacino is too goddamn old.&lt;br&gt;&lt;br&gt;&lt;b&gt;Idiocracy&lt;/b&gt;&lt;br&gt;Definitive Mike Judge.  Luke Wilson does a fantastic job of playing an extremely average man, and as tends to be the case in Judge's writing, the stupid people around him are hilarious in their realism.  Perhaps not as impressive as &lt;i&gt;Office Space&lt;/i&gt;, but if you liked that, you should watch this one too.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Illusionist&lt;/b&gt;&lt;br&gt;Before watching this, I was convinced that Jessica Biel could only play roles from the inside of a bikini; but I was extremely surprised to see her play an aristocrat from Olde Europe.  The accent may not have been quite right, but her demeanor and expression were good, and she still looked great despite having most of her best features hidden by an antique dress.  (The movie itself was god-awful.)&lt;br&gt;&lt;br&gt;&lt;b&gt;The Last King of Scotland&lt;/b&gt;&lt;br&gt;An interesting story about a general who overthrew the Ugandan government and slaughtered his people due to his own paranoid delusions.  Yes, an interesting story, but not necessarily a long or detailed one.  The movie was alright, but you could be just as entertained by reading the &lt;a href="http://wikipedia.org/wiki/The_Last_King_of_Scotland"&gt;WikiPedia entry&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;Let's Go To Prison&lt;/b&gt;&lt;br&gt;I saw Gob from Arrested Development and jumped - and got pretty much what I expected.  &lt;i&gt;Let's Go To Prison&lt;/i&gt; was a pretty amusing movie, but not very well put together.  Good for a laugh.&lt;br&gt;&lt;br&gt;&lt;b&gt;Pirates of the Caribbean - The Curse of the Black Pearl&lt;/b&gt;&lt;br&gt;I had resisted watching this for a long time due to my not being a teenage girl, but eventually I had to see this for myself, given, you know, pirates.  I'm glad I did, because the same incredulosity that makes me hate Jerry Bruckheimer's interpretation of reality makes for very cool fantasy action, especially where zombies are involved.&lt;br&gt;&lt;br&gt;&lt;b&gt;Pirates of the Caribbean - Dead Man's Chest&lt;/b&gt;&lt;br&gt;Same as above, plus an undead squid-cthulhu-man with a Scottish accent, and a cliffhanger ending to lead up to the third movie (in theaters this week).&lt;br&gt;&lt;br&gt;&lt;b&gt;The Prestige&lt;/b&gt;&lt;br&gt;Much, much better than &lt;i&gt;The Illusionist&lt;/i&gt;, I would even go so far as to say that this is a good movie.  To be honest, I didn't care for David Bowie's portrayal of Nikola Tesla - I felt that he should have been slightly more &lt;i&gt;crazy&lt;/i&gt;.  But in general, the acting was good, the writing was good, and the direction was 50% good.  The first half of the movie was a real pain because of the confusing narrative: main character A is reading main character B's journal, which incurs the voice-over of main character B, but some parts of the journal talk about &lt;i&gt;main character A&lt;/i&gt;'s journal, which recursively incurs the voice-over of main character A, as A reads about actions B executed based on the actions of A which were documented after the fact in A's journal.  Yes, it is very confusing, but worth muddling through for the great story within.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Pursuit of Happyness&lt;/b&gt;&lt;br&gt;Not a bad movie, but there were not as many homocidal robots as I would have preferred.&lt;br&gt;&lt;br&gt;&lt;b&gt;School for Scoundrels&lt;/b&gt;&lt;br&gt;Billy Bob Thornton gives a great asshole performance as usual, and Jon Heder is... well, he allows the movie to be funny.&lt;br&gt;&lt;br&gt;&lt;b&gt;Shaun of the Dead&lt;/b&gt;&lt;br&gt;Funny, sure, but not consistently.  Looking forward to seeing &lt;i&gt;Hot Fuzz&lt;/i&gt;.&lt;br&gt;&lt;br&gt;&lt;b&gt;Shrek the Third&lt;/b&gt;&lt;br&gt;Just as amusing as the previous two.  Really short, though, under an hour and a half all told.&lt;br&gt;&lt;br&gt;&lt;b&gt;Smokin' Aces&lt;/b&gt;&lt;br&gt;My first thoughts were, "Wow, Ben Affleck's acting is uncharacteristically poor."  A few minutes later, his character died, which resolved that problem but is symptomatic of the film's larger issue: no real content.  The plot reeks of an M. Night Shyamalan one-twist-in-the-end affair, and the storytelling in the meantime relies wholly on wanton action sequences which are, for the most part, not that great.&lt;br&gt;&lt;br&gt;&lt;b&gt;Spiderman 3&lt;/b&gt;&lt;br&gt;Too ambitious, &lt;i&gt;Spiderman 3&lt;/i&gt; attempts to accomplish enough material for two movies in the space of roughly one and a quarter.  The result is a slew of important characters that are cut for time and end up extremely underwhelming.  For its case, I will say that it's better than &lt;i&gt;Spiderman 2&lt;/i&gt;, its fake-science not nearly as rampant or intellectually offensive.&lt;br&gt;&lt;br&gt;Now if you'll excuse me, I have to fix some websites and watch some &lt;a href="http://www.starcraft2.com"&gt;StarCraft 2&lt;/a&gt; videos.&lt;br&gt;</description>
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<item>
	<title>March 17th, 2007</title>
	<link>http://mirkon.sneezepower.com/home.cgi?070317</link>
	<guid isPermaLink="false">Mirkonia 2.0 1174164353</guid>
	<pubDate>Sat, 17 Mar 2007 20:45:53 GMT</pubDate>
	<description>Hollywoodland is a weird movie.  Not like Man of the Year, where someone took a comedic (and insightful) premise and tarted it up with a vapid plot about implausible computer fraud, or like Stranger Than Fiction, which was neat but basically Science Fiction for People Who Aren't Nerds; this one, I really enjoyed watching, but when it was over I couldn't really think of what to take away from it.  I'm not going to say it had a bad ending, because for that to be true it would have to have had an ending.&lt;br&gt;&lt;br&gt;Once again I've been sinking entirely too much time into my &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;hobbies&lt;/a&gt; despite overwhelming demand from my scholastic obligations.  As it turns out, 23 credits is a lot!  Who knew.  The good news is that this is the hump semester, and assuming I pass (which is feasible) I've got nothing but EE and general education next year.  Perfect for video gaming.&lt;br&gt;&lt;br&gt;If anyone is actually using my RSS feed/s, surprise, I messed with them again.  This calls for a celebration.&lt;br&gt;&lt;br&gt;&lt;div align=center&gt;&lt;table border=0 cellpadding=5 cellspacing=0 class=poll&gt;&lt;tr&gt;&lt;td&gt;&lt;form action="http://mirkon.sneezepower.com/poll/index.cgi" method=post&gt;&lt;b&gt;Roof over your head?&lt;/b&gt;&lt;br&gt;&lt;input type=radio name=vote value=0&gt; A nice house&lt;br&gt;&lt;input type=radio name=vote value=1&gt; And I built it myself&lt;br&gt;&lt;input type=radio name=vote value=2&gt; Messy apartment&lt;br&gt;&lt;input type=radio name=vote value=3&gt; Leeching off my folks&lt;br&gt;&lt;input type=radio name=vote value=4&gt; I own a refrigerator box&lt;br&gt;&lt;input type=radio name=vote value=5&gt; I rent a refrigerator box&lt;br&gt;&lt;div align=center&gt;&lt;input type=submit value="Vote!"&gt;&lt;/div&gt;&lt;/form&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://mirkon.sneezepower.com/poll/index.cgi?070317"&gt;&lt;img src="http://mirkon.sneezepower.com/poll/graph.cgi?070317" width=200 border=0&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br&gt;</description>
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<item>
	<title>January 23rd, 2007</title>
	<link>http://mirkon.sneezepower.com/home.cgi?070123</link>
	<guid isPermaLink="false">Mirkonia 2.0 1169621109</guid>
	<pubDate>Wed, 24 Jan 2007 06:45:09 GMT</pubDate>
	<description>My &lt;a href="http://mirkon.sneezepower.com/external/classes.html"&gt;classes this semester&lt;/a&gt; may look like a lot, but as Malcolm X once said, "Moderation in all things."  The majority are solid classes, and a few have substantial project work, but there's a surprising amount of smooth sailing mixed in.  Software Engineering is a lesson in big development projects; my dev team has 25+ members, and I'm sure I'll end up doing no work.  And Engineering Economics is oddly reminiscent of middle school mathematics.  I wouldn't say I'm made of free time but I still have enough to throw into &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;saving the world&lt;/a&gt;.&lt;br&gt;&lt;br&gt;While it didn't bother me terribly that &lt;i&gt;Pan's Labyrinth&lt;/i&gt; was entirely in Spanish, I feel I was due a little &lt;i&gt;warning&lt;/i&gt;.  Perhaps the moody sans-dialogue commercials should have tipped me off.&lt;br&gt;&lt;br&gt;&lt;div align=center&gt;&lt;table border=0 cellpadding=5 cellspacing=0 class=poll&gt;&lt;tr&gt;&lt;td&gt;&lt;form action="http://mirkon.sneezepower.com/poll/index.cgi" method=post&gt;&lt;b&gt;Vista?&lt;/b&gt;&lt;br&gt;&lt;input type=radio name=vote value=0&gt; Already have it&lt;br&gt;&lt;input type=radio name=vote value=1&gt; Buying it ASAP&lt;br&gt;&lt;input type=radio name=vote value=2&gt; Pirating it ASAP&lt;br&gt;&lt;input type=radio name=vote value=3&gt; Not if you paid me&lt;br&gt;&lt;input type=radio name=vote value=4&gt; What's a Vista?&lt;br&gt;&lt;div align=center&gt;&lt;input type=submit value="Vote!"&gt;&lt;/div&gt;&lt;/form&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://mirkon.sneezepower.com/poll/index.cgi?070123"&gt;&lt;img src="http://mirkon.sneezepower.com/poll/graph.cgi?070123" width=200 border=0&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br&gt;</description>
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<item>
	<title>January 1st, 2007</title>
	<link>http://mirkon.sneezepower.com/home.cgi?070101</link>
	<guid isPermaLink="false">Mirkonia 2.0 1167680814</guid>
	<pubDate>Mon, 01 Jan 2007 19:46:54 GMT</pubDate>
	<description>It's 2007 - that's just super.&lt;br&gt;&lt;br&gt;I was planning on doing a "2006 in review" post much like I had done for the &lt;a href="http://mirkon.sneezepower.com/home.cgi?060101"&gt;previous year&lt;/a&gt;, but as it turns out I've barely blogged anything over the past 12 months.  Except perhaps games, which you can read on my &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Glog page&lt;/a&gt;.  Instead, here are some items that fell through the cracks:&lt;br&gt;&lt;br&gt;&lt;h3&gt;The &lt;s&gt;Next&lt;/s&gt; New Generation of Consoles&lt;/h3&gt;&lt;br&gt;I usually reserve my commentary on such things anymore, since it is obvious to anyone reading my stuff that I eat, breathe and bleed Nintendo fandom.  I will state that I think the Wii was probably rushed out the door a bit too soon, as certain features are still substantially lacking.  I will also say that I think the only thing worse than the Xbox 360's launch (and subsequent 12-month mourning period) was the PS3's launch.  Nevertheless, there is a 360 title and a PS3 title in development that I am intellectually interested in.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Blue Dragon&lt;/h3&gt;&lt;br&gt;Not very long ago, Microsoft realized that its strategy of being an American company was not winning many fans in Japan.  The land of the rising sun still being a fairly powerful video game market, someone decided that what Microsoft needed was its very own Japanese-style RPG (this, classically (read "pre-DS"), being the most popular kind of game in Japan).  Enter Hironobu Sakaguchi, creator of the Final Fantasy series; Nobuo Uematsu, soundtrack composer for the entire Final Fantasy series; and Akira Toriyama, notorious artistic designer for Dragonball; and, at least by the designing cast, it appears to shape up like a revival of Chrono Trigger.  The use of color and trumpety soundtrack are also very reminiscent of Dragon Quest 8, and I doubt this is a coincidence.  Blue Dragon was released on December 7th in Japan, and quite easily became the Xbox 360's best selling game of all time in that region.&lt;br&gt;&lt;br&gt;At this point, I should state that I know virtually nothing about how the game works; currently my interest is piqued purely by knowing who is involved in it, and having heard the soundtrack.  At least for now, this item is &lt;i&gt;to be continued&lt;/i&gt;.&lt;br&gt;&lt;br&gt;&lt;h3&gt;White Knight Story&lt;/h3&gt;&lt;br&gt;There's still a lot unknown about this one, but &lt;a href="http://youtube.com/watch?v=VB9YeFLAwUo"&gt;the trailer&lt;/a&gt; is, I would say, &lt;i&gt;fairly intriguing&lt;/i&gt;.  The preview starts out simple enough - it's story and dialog driven, which is to be expected; the action-based battle system appears complex but with great benefits; and then the main character turns into a mecha-style &lt;i&gt;giant armored knight&lt;/i&gt;.  That's just cool.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Upcoming DS Games&lt;/h3&gt;&lt;br&gt;Since anticipating games on the Glog doesn't work quite how I want it to yet, I don't really use the feature.  Nevertheless there are some upcoming DS games I am already all but sold on.&lt;br&gt;&lt;br&gt;&lt;b&gt;Phoenix Wright: Ace Attorney Justice for All&lt;/b&gt; (Jan. 16th)&lt;br&gt;OBJECTION!  I replayed the first Phoenix Wright for DS a little while back, but my appetite for more cases to solve and try continues to grow.&lt;br&gt;&lt;br&gt;&lt;b&gt;Dragon Quest IX&lt;/b&gt; (Nov. 20th)&lt;br&gt;A far-off release date, but it &lt;a href="http://youtube.com/watch?v=0aAoSkV5Kc4"&gt;already looks awesome&lt;/a&gt;.  I watched a roommate play DQ8, and while it's visually engaging and has some good character customization, the battles were just super boring.  A large part of Japan is understandably upset with the decision to change the Dragon Quest format so drastically, but I welcome it with open arms; a multiplayer action-RPG is almost always a good decision.&lt;br&gt;&lt;br&gt;&lt;b&gt;Final Fantasy Crystal Chronicles: Ring of Fates&lt;/b&gt; (Q2 '07)&lt;br&gt;The &lt;a href="http://glog.sneezepower.com/game.cgi?title=FFCC"&gt;Gamecube FFCC&lt;/a&gt; was an interesting concept, but hard to flesh out with the Gamecube+GBA hardware scheme.  And since the DS, boasting wireless multiplayer and a built-in second screen, came out shortly afterward it wasn't hard to imagine a Crystal Chronicles for it being a runaway success.  Apparently it's taken them forever but they're finally doing it, and &lt;a href="http://www.square-enix.co.jp/ffcc/movie/"&gt;it looks pretty good&lt;/a&gt;.  Anyway, it could still be the same old game as far as I'm concerned, because when you could actually get all the required materials together to play it FFCC was great fun.&lt;br&gt;&lt;br&gt;&lt;b&gt;Final Fantasy XII: Revenant Wings&lt;/b&gt; (??, likely 2007)&lt;br&gt;Probably involving a lot of crosstalk between the DS Crystal Chronicles project and the real-time battle system development for FF12, Revenant Wings &lt;a href="http://www.youtube.com/watch?v=87zraiFC_0A"&gt;also looks pretty cool&lt;/a&gt;.  While watching my CE roommate play the actual FF12, I was extremely skeptical of the "Final Fantasy XI Offline" at first, but the way they develop the fights in the game actually makes the system pretty exciting, and recreating that in a multiplayer fashion should be superb.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Glog Development&lt;/h3&gt;&lt;br&gt;Last I worked on the Glog project, I was trying to make a more intelligent search box, and got hung up on something with stopwords in SQL fulltext searches (it's a lengthy trick to explain, but you can &lt;a href="http://glog.sneezepower.com/games.cgi?search=Legend+of"&gt;click here&lt;/a&gt; to see an erroneous search result).  There's probably a not-too-hard workaround for it, but I have so many games waiting at the gates right now that it will take a while for me to get around to it.&lt;br&gt;&lt;br&gt;Basically everyone who has commented on or tried to help me with Glog development has noted that the lack of color and styling is a huge failing that, if corrected, would likely make people actually &lt;i&gt;desire&lt;/i&gt; to use the website.  I agree with this prospect, however, there are still enough backend issues that I must make sure the site is technologically solid before approaching this.  I've barely even mentioned efficiency/running time concerns, which I'm ... very concerned about.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Moving On&lt;/h3&gt;&lt;br&gt;Every time I return to the Pennsylvania homestead, I am reminded - visually, not literally - of how much useless crap I accumulated in my youth.  Eventually I suppose I will have to do something with this massive pile of Star Wars memorabilia, but that is for another time.&lt;br&gt;&lt;br&gt;This break I have made some progress in organizing my old video games.  Since I've barely touched my N64 and SNES in the past few years, and can either emulate or wait for Wii Virtual Console releases to catch up if I want to play their games, I have rounded up all the associated hardware, accessories, and game cartridges and plan to release them into the economy at my next convenience.  If for whatever reason you are interested in used vintage SNES or N64 goods, &lt;a href="mailto:mirkon@gmail.com"&gt;contact me&lt;/a&gt; and perhaps we can work something out.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Conclusively&lt;/h3&gt;&lt;br&gt;Most of 2006 wasn't anything special as far as I can recall.  Politicians are still scumbags.  The Internet is still a cesspool of buzzwords.  Jack Thompson is &lt;a href="http://mirkon.sneezepower.com/video/thompson.mov"&gt;still hilarious&lt;/a&gt;.  The end of the year of course heralds new gaming bounties, both with the new systems and with an absolute bumper crop of DS titles.  2007 should be an interesting one.&lt;br&gt;</description>
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<item>
	<title>December 23rd, 2006</title>
	<link>http://mirkon.sneezepower.com/home.cgi?061223</link>
	<guid isPermaLink="false">Mirkonia 2.0 1166909159</guid>
	<pubDate>Sat, 23 Dec 2006 21:25:59 GMT</pubDate>
	<description>As you should know, today is the holiest of all the high holidays, &lt;a href="http://en.wikipedia.org/wiki/Festivus"&gt;Festivus&lt;/a&gt;.  Though traditionally done later in the evening, I shall initiate the celebrations early this year in order to better accomodate the technological hassles of our inter-tubes.&lt;br&gt;&lt;br&gt;First, a gift: &lt;a href="http://mirkon.sneezepower.com/video/brainage.mov"&gt;Jack Thompson needs Brain Training&lt;/a&gt;, a Brain Age commercial.&lt;br&gt;&lt;br&gt;Now, the airing of grievances.  I got a lot of problems with you people, and now, you're gonna hear about it.&lt;br&gt;&lt;br&gt;Anyone who routinely begins a statement with "Well..." - the word "well" implies that you are correcting the previous statement by means of a follow-up, or that you are speaking about a hole dug in the earth by which to retrieve water or some other fluid.  Assuming you are not relaying a story about poor Little Timmy, this habit indicates that you regularly tell people that they are wrong, or that you yourself are wrong, and thus everything you say is indecisive and worthless.  In either case, consider my grievance toward this practice &lt;i&gt;aired&lt;/i&gt;.&lt;br&gt;&lt;br&gt;Those who would be offended by some display of holiday cheer - I know I have touched on this &lt;a href="http://mirkon.sneezepower.com/home.cgi?051227"&gt;before&lt;/a&gt;, and that the &lt;i&gt;War on Christmas&lt;/i&gt; is not as bloody and unforgiving this year as it was the last, but this sentiment still bears repeating.  It is one thing to be persecuted for one's beliefs by being sneered at, or barred entry to a place of business, or strapped to some wooden structure and burned, but being shown the symbols of something you do not believe in is hardly a reason to cry "TERRORIST."  Rather, one should bask in and enjoy the rich culture we have, and the opportunity this entails.  Of course this goes both ways, and so even if one feels one's own celebration is under-represented in the grand stage of society, one should nevertheless be ambivalent toward the more arrogant or "snobbier" celebrations of the holiday circuit.&lt;br&gt;&lt;br&gt;The technology sector in general - I believe every company of notoriety with some sort of high-tech product is deserving of my grief.  Yes, I realize I am myself invested in this industry, but this crap simply does not work.  I often suspect that it is the design of the managerial guilds that they be made &lt;i&gt;not to&lt;/i&gt; work.  They couldn't smooth a silk sheet if they had a hot date with a babe ... I lost my train of thought.&lt;br&gt;&lt;br&gt;Moving on, it is time for the feats of strength.  You win.&lt;br&gt;&lt;br&gt;This concludes the Festivus festivities.  I will also recommend to you the audiobook of John Hodgman's &lt;a href="http://areasofmyexpertise.com"&gt;The Areas of My Expertise&lt;/a&gt;, as it is an adventure in humorous reading.  A real tour de force.&lt;br&gt;&lt;br&gt;Happy Festivus, one and all.&lt;br&gt;</description>
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	<title>December 17th, 2006</title>
	<link>http://mirkon.sneezepower.com/home.cgi?061217</link>
	<guid isPermaLink="false">Mirkonia 2.0 1166394082</guid>
	<pubDate>Sun, 17 Dec 2006 22:21:22 GMT</pubDate>
	<description>In semi-rural Pennsylvania, power outages are very &lt;i&gt;heard of&lt;/i&gt;.  Not even the full drop of a hat is necessary for a blackout.  Sometimes speaking too loudly, or crossing the street at the wrong time, will bring the entire grid down for days.  But in the city that software built, it is entirely unprecedented.  Of course the people at our public works are not imbeciles, and they've done all they can to build a strong and reliable power system, but even the tallest levees can be overcome if the floodwaters are high enough.&lt;br&gt;&lt;br&gt;This situation of being extremely used to infallible supplies of electricity leads to two problems when it falters: firstly, that the public is generally unprepared and bewildered, and secondly, that whatever caused it was simply too &lt;i&gt;x-treme&lt;/i&gt; to comprehend.  The one grocery store within dozens of miles with electricity became a Disneyland without rides, grown men running hectic through the aisles trying to find milk and bread (even on the other side of the country, everyone panics in a similar way).  In a world of darkness, traffic lights become a liability, and the National Barricade corporation is often forced to intervene.&lt;br&gt;&lt;br&gt;Fortunately, one of the benefits of living next to Microsoft is that shit gets &lt;b&gt;done&lt;/b&gt;.  The power went out sometime in the wee hours of Friday morning, and was back around or before that midnight.  And lo, there was much rejoicing, for though we missed our electronic games and information supertubes, we missed far more the ability to use a bathroom with the lights on.  And it was good.&lt;br&gt;&lt;br&gt;What better way to follow a power outage than with a cross-country series of flights?  Satire aside, the TSA can take their movie theater "outside liquid" policy and their bombs-in-shoes paranoia and cram them directly up their asses.  When hundreds of people are lined up in front of the checks, &lt;i&gt;before&lt;/i&gt; any actual security measures have been taken, well, it doesn't take a religious extremist to figure out what the apropos detonation point is.&lt;br&gt;&lt;br&gt;Happy holidays!&lt;br&gt;</description>
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	<title>November 24th, 2006</title>
	<link>http://mirkon.sneezepower.com/home.cgi?061124</link>
	<guid isPermaLink="false">Mirkonia 2.0 1164416901</guid>
	<pubDate>Sat, 25 Nov 2006 01:08:21 GMT</pubDate>
	<description>Casino Royale is two and a half hours of fantastic 007.  Contrary to the more recent Bonds with an overabundance of Q, gadgets, and invisible cars, the new one had almost none of these (some high-tech gear is involved, but Q and his lab were basically MIA).  Instead, Casino Royale was chock-full of the kind of things Sean Connery would do - chasing bad guys and completing the mission in style.  The new actor is a total badass too, and doesn't hesitate to show it with a high body count.&lt;br&gt;&lt;br&gt;Thanks to my connections, I picked up a &lt;a href="http://wii.com/"&gt;Wii&lt;/a&gt; and its corresponding Zelda with little difficulty.  The system is a joy; there are still a lot of missing pieces (in the form of yet-to-come software updates), but so far I'm very pleased with its functionality and ease of use.  The bundled &lt;a href="http://glog.sneezepower.com/game.cgi?title=Wii+Sports"&gt;Wii Sports&lt;/a&gt; is a hell of a party game.  As for Zelda, you can read my &lt;a href="http://glog.sneezepower.com/game.cgi?title=Zelda+TP"&gt;ongoing impressions&lt;/a&gt;, but to summarize I'm extremely impressed.&lt;br&gt;&lt;br&gt;&lt;div align=center&gt;&lt;table border=0 cellpadding=5 cellspacing=0 class=poll&gt;&lt;tr&gt;&lt;td&gt;&lt;form action="http://mirkon.sneezepower.com/poll/index.cgi" method=post&gt;&lt;b&gt;Best James Bond?&lt;/b&gt;&lt;br&gt;&lt;input type=radio name=vote value=0&gt; Sean Connery&lt;br&gt;&lt;input type=radio name=vote value=1&gt; George Lazenby&lt;br&gt;&lt;input type=radio name=vote value=2&gt; Roger Moore&lt;br&gt;&lt;input type=radio name=vote value=3&gt; Timothy Dalton&lt;br&gt;&lt;input type=radio name=vote value=4&gt; Pierce Brosnan&lt;br&gt;&lt;input type=radio name=vote value=5&gt; Daniel Craig&lt;br&gt;&lt;div align=center&gt;&lt;input type=submit value="Vote!"&gt;&lt;/div&gt;&lt;/form&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://mirkon.sneezepower.com/poll/index.cgi?061124"&gt;&lt;img src="http://mirkon.sneezepower.com/poll/graph.cgi?061124" width=200 border=0&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br&gt;</description>
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<item>
	<title>October 16th, 2006</title>
	<link>http://mirkon.sneezepower.com/home.cgi?061016</link>
	<guid isPermaLink="false">Mirkonia 2.0 1161022606</guid>
	<pubDate>Mon, 16 Oct 2006 18:16:46 GMT</pubDate>
	<description>The project prototype is now in a usable form.  Behold: &lt;a href="http://glog.sneezepower.com/games.cgi"&gt;Glog&lt;/a&gt;, the future of my insipid game blogging.  The site lacks style and a front page, but the infrastructure is all in place and ready to be abused by the general public.  Go on, &lt;a href="http://glog.sneezepower.com/register.cgi"&gt;try it&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Meanwhile, midterms are starting up, so I'll be having fun with that.&lt;br&gt;&lt;br&gt;Ehh...&lt;br&gt;&lt;br&gt;I guess that about wraps things up.&lt;br&gt;&lt;br&gt;&lt;div align=center&gt;&lt;table border=0 cellpadding=5 cellspacing=0 class=poll&gt;&lt;tr&gt;&lt;td&gt;&lt;form action="http://mirkon.sneezepower.com/poll/index.cgi" method=post&gt;&lt;b&gt;The Future of Glog?&lt;/b&gt;&lt;br&gt;&lt;input type=radio name=vote value=0&gt; The whole thing is flawed&lt;br&gt;&lt;input type=radio name=vote value=1&gt; Still needs a lot of work&lt;br&gt;&lt;input type=radio name=vote value=2&gt; Looking good so far, keep it up&lt;br&gt;&lt;input type=radio name=vote value=3&gt; I'd like to buy this website for $1,000,000 or more&lt;br&gt;&lt;div align=center&gt;&lt;input type=submit value="Vote!"&gt;&lt;/div&gt;&lt;/form&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://mirkon.sneezepower.com/poll/index.cgi?061016"&gt;&lt;img src="http://mirkon.sneezepower.com/poll/graph.cgi?061016" width=200 border=0&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br&gt;</description>
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<item>
	<title>October 2nd, 2006</title>
	<link>http://mirkon.sneezepower.com/home.cgi?061002</link>
	<guid isPermaLink="false">Mirkonia 2.0 1159829915</guid>
	<pubDate>Mon, 02 Oct 2006 22:58:35 GMT</pubDate>
	<description>The project I alluded to previously is still in early prototype stages, so rather than belabor the mention of my new purchases I shall hence.  A trip to a local Electronics Boutique yielded five games for the summary price of one (they're all bargain-bin bombs).  In no particular order, except for alphabetical:&lt;br&gt;&lt;br&gt;&lt;b&gt;Future Tactics: The Uprising&lt;/b&gt; (&lt;a href="http://www.gamerankings.com/htmlpages2/919759.asp"&gt;GameRanking&lt;/a&gt;: 66%)&lt;br&gt;A tactical game with an action twist and an English accent.  Future Tactics is set in a somewhat post-apocalyptic world of... you know, the setting isn't really that interesting.  There are evil alien monsters and you have to blow them up.  It's turn-based, but units move in real-time when their turn is up, and you can even jump over stuff.  However, all attacks (as far as I know) are projectiles, usually guns, but sometimes lobbing grenades.  When you attack, you must do a short series of steps to lock on to a target, the accuracy of which will affect your hit.&lt;br&gt;&lt;br&gt;The cool part about this game (okay, the main cool part - the soundtrack is also pretty spiffy, if a bit loud in some places) is the malleable terrain.  When you shoot objects, they can fly up in the air, fall down, roll around; explosions will actually make craters in the ground.  This may not have been thought all the way through - after a few hits in the same place, you'll basically have a tiger trap in front of you - but it's a nice thought.  Unfortunately the lack of variety in gameplay hasn't compelled me to follow through with this one thus far.&lt;br&gt;&lt;br&gt;&lt;b&gt;I-Ninja&lt;/b&gt; (&lt;a href="http://www.gamerankings.com/htmlpages2/562487.asp"&gt;GameRanking&lt;/a&gt;: 76%)&lt;br&gt;I-Ninja is loud-mouthed, rambunctious, and full of rage and wanton violence.  He's the worst ninja ever.  But, he's pretty fun to use as a means of slicing guys up.  I-Ninja is an interesting platform title, and the only game of this batch I've played for more than 1-2 hours.  The game's failings are clear from the outset, but there are a few things it does pretty well.&lt;br&gt;&lt;br&gt;Combat is simplistic, but not without merit.  In addition to just running into guys and slashing around, there are certain scripted encounters with miniboss-type enemies which will place Ninja and the baddie in an anime-styled &lt;i&gt;action tube&lt;/i&gt;, with leaping and slashing and so forth.  There are also some environmental puzzles ala Prince of Persia (though not nearly as impressive).  The level design is somewhat eye-catching, if a little monotonous; the enemies use robots and have control panels everywhere, so a lot of areas look the same.&lt;br&gt;&lt;br&gt;There's even some character growth, though in the end it's somewhat disappointing.  Ninja receives sword upgrades based on the amount of enemies he's killed, but you'll have the final sword long before you even have access to the last levels of the game.  You can also get health upgrades by earning new belts, which in turn are from completing more levels, but, more importantly, you need higher belts to access new areas.  And, apparently, someone decided that playing each level once isn't enough to proceed; each level has multiple "ranks" you can earn (by doing alternate challenges like a time attack, or collecting red coins, or defeating all the enemies), and you'll &lt;i&gt;need&lt;/i&gt; to do these to open up the game farther.  This is what's kept me in what I believe is the final area of the game, without the impetus to finish it up.&lt;br&gt;&lt;br&gt;&lt;b&gt;Mega Man Network Transmission&lt;/b&gt; (&lt;a href="http://www.gamerankings.com/htmlpages2/562262.asp"&gt;GameRanking&lt;/a&gt;: 67%)&lt;br&gt;It's not quite a Mega Man title, as it's full of the Battle Network mythos and even has weird Battle Chip mechanics.  It's not quite a Battle Network title, because it's really a sidescrolling platformer in the vein of classic Mega Man.  What Network Transmission ends up being is confused and unentertaining.&lt;br&gt;&lt;br&gt;&lt;b&gt;Second Sight&lt;/b&gt; (&lt;a href="http://www.gamerankings.com/htmlpages2/919913.asp"&gt;GameRanking&lt;/a&gt;: 81%)&lt;br&gt;Being released around the same time as Geist and Psi-Ops didn't really work to Second Sight's benefit.  As of this time I've barely made my way into this one.  It definitely has some interesting trappings of its own, but the mixture of control schemes for shooting and psychic powers thus far fails to impress me.&lt;br&gt;&lt;br&gt;&lt;b&gt;Vexx&lt;/b&gt; (&lt;a href="http://www.gamerankings.com/htmlpages2/561616.asp"&gt;GameRanking&lt;/a&gt;: 71%)&lt;br&gt;Wow.  Just, wow.&lt;br&gt;&lt;br&gt;Imagine you're playing Super Mario 64, but instead of Mario, you're controlling a weird little wolfman-child-thing.  Also, instead of collecting Stars and Coins, you're collecting &lt;i&gt;Wraithhearts&lt;/i&gt; and &lt;i&gt;Wraithheard Shards&lt;/i&gt;.  Also, instead of saving the princess from the evil king Bowser, you're saving the universe(?) from the evil king I don't care what his name is.&lt;br&gt;&lt;br&gt;Now, imagine that there are metal claw-gloves on your hands that are, individually, bigger than your head.  This isn't just the main character's gimmick, this is what playing the game &lt;i&gt;feels like&lt;/i&gt;.  Trying to maneuver, climb walls, and even fight shit is an exercise in tolerance.&lt;br&gt;&lt;br&gt;Without having played too much of the game - I think I have like six out of 60 of the whatevers I need to beat it - I'm going to pre-emptively give this game a rating of 1/10.  That one point is for having the chutzpah to actually be released in a world which clearly does not welcome this game.&lt;br&gt;&lt;br&gt;So, other than all that garbage, my classes and home life are going as well as can be expected.  In addition to these games which I've barely played in the past week or two, there are a couple recent releases (Mario vs Donkey Kong 2) and soon-to-comes (Contact) that might demand my attention.  I've also been trying to put some time into Animal Crossing Wild World every morning, although these days the buried fossils blend in with the autumn ground anyway so who the hell knows.  In any event, expect more on my top-secret project in the coming weeks.&lt;br&gt;</description>
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